Conference Information
SIGGRAPH 2026: International Conference and Exhibition on Computer Graphics and Interactive Techniques
https://s2026.siggraph.org/Submission Date: |
2026-01-15 |
Notification Date: |
|
Conference Date: |
2026-07-19 |
Location: |
Los Angeles, California, USA |
Years: |
52 |
CCF: a CORE: a* Viewed: 1222149 Tracked: 101 Attend: 0
Call For Papers
About the Conference ACM SIGGRAPH is a special interest group devoted to computer graphics within the Association for Computing Machinery (ACM), and SIGGRAPH 2026 is the premier conference on computer graphics and interactive techniques worldwide. This year, we celebrate community and connections as powerful forces spurring innovation excellence. Welcome to SIGGRAPH 2026 SIGGRAPH 2026 is set to be an incredible event, bringing together technical and creative brilliance to shape the future of computer graphics and interactive techniques. It’s more than just an annual conference; it’s a vibrant meeting point for diverse minds across various industries and disciplines, all united by a passion for innovation that extends far beyond just one week. From entertainment and education to research, robotics, architecture, astronomy, and much more, computer graphics and interactive techniques are deeply woven into our modern world. At SIGGRAPH 2026, we’re excited to celebrate these communities and connections, and we’re eager to help them reach even greater heights. Whether you’re looking to share your work, participate in the discussions, or explore partnership opportunities, we warmly invite you to join this extraordinary journey. It’s a chance to break down industry boundaries, spark new conversations, and foster unexpected collaborations. As researchers, creators, and enthusiasts from all intersecting communities, we’re building on a remarkable 50-plus-year legacy of technological advancement and unparalleled excellence. Let’s come together at SIGGRAPH 2026 and amplify this impact, one connection at a time. Participate The SIGGRAPH community is one unit fueling many industries. Whether you are a CG expert or a curious mind exploring computer graphics’ impact on your profession, get involved with SIGGRAPH 2026 by: • Submitting your emerging ideas and creations. • Volunteering with an inclusive community who champions diverse perspectives. • Attending the conference to exchange inspiration and conversation with passionate individuals whose work influences computer graphics excellence and advancement. Uncover Your Interests The high-quality content, both submitted and invited, that defines SIGGRAPH conferences is driven by the technical and creative minds within our community and categorized across five areas of focus. Explore the five Interest Areas to discover how you can contribute to and interact with SIGGRAPH 2026. Engage With Industry Partners The SIGGRAPH Exhibition is the leading exhibition in computer graphics and interactive techniques. Exhibitors and conference participants alike forge partnerships with companies from around the world and attend live demos and converse in Industry Sessions and the Business Suites.
Last updated by Dou Sun in 2025-12-18
Acceptance Ratio
| Year | Submitted | Accepted | Accepted(%) |
|---|---|---|---|
| 2009 | 439 | 78 | 17.8% |
| 2008 | 518 | 90 | 17.4% |
| 2007 | 455 | 108 | 23.7% |
| 2006 | 474 | 86 | 18.1% |
| 2005 | 461 | 98 | 21.3% |
| 2004 | 478 | 83 | 17.4% |
| 2003 | 424 | 81 | 19.1% |
| 2002 | 358 | 67 | 18.7% |
| 2001 | 300 | 65 | 21.7% |
| 2000 | 304 | 59 | 19.4% |
| 1999 | 320 | 52 | 16.3% |
| 1998 | 303 | 45 | 14.9% |
| 1997 | 265 | 48 | 18.1% |
| 1996 | 247 | 52 | 21.1% |
| 1995 | 257 | 56 | 21.8% |
| 1994 | 242 | 57 | 23.6% |
| 1993 | 225 | 46 | 20.4% |
| 1992 | 213 | 45 | 21.1% |
| 1990 | 210 | 43 | 20.5% |
| 1989 | 190 | 38 | 20% |
| 1988 | 161 | 34 | 21.1% |
| 1987 | 140 | 33 | 23.6% |
| 1985 | 175 | 35 | 20% |
| 1984 | 118 | 41 | 34.7% |
| 1981 | 132 | 38 | 28.8% |
| 1980 | 140 | 52 | 37.1% |
| 1979 | 110 | 43 | 39.1% |
| 1978 | 120 | 64 | 53.3% |
Best Papers
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Related Journals
| CCF | Full Name | Impact Factor | Publisher | ISSN |
|---|---|---|---|---|
| Proceedings of the ACM in Computer Graphics and Interactive Techniques | 1.400 | ACM | 2577-6193 | |
| a | IEEE Transactions on Visualization and Computer Graphics | 6.5 | IEEE | 1077-2626 |
| Journal of Computer Virology and Hacking Techniques | 1.500 | Springer | 2263-8733 | |
| IEEE Computer Graphics and Applications | 1.700 | IEEE | 0272-1716 | |
| International Journal of Computer Graphics & Animation | AIRCC | 2231-3591 | ||
| International Journal of Computer Science Applications & Information Technologies | AR Publication | 2347-453X | ||
| IET Computers and Digital Techniques | 0.484 | IET | 1751-8601 | |
| Computer Standards & Interfaces | 3.1 | Elsevier | 0920-5489 | |
| International Journal of Child-Computer Interaction | Elsevier | 2212-8689 | ||
| a | ACM Transactions on Computer-Human Interaction | 6.6 | ACM | 1073-0516 |
| Full Name | Impact Factor | Publisher |
|---|---|---|
| Proceedings of the ACM in Computer Graphics and Interactive Techniques | 1.400 | ACM |
| IEEE Transactions on Visualization and Computer Graphics | 6.5 | IEEE |
| Journal of Computer Virology and Hacking Techniques | 1.500 | Springer |
| IEEE Computer Graphics and Applications | 1.700 | IEEE |
| International Journal of Computer Graphics & Animation | AIRCC | |
| International Journal of Computer Science Applications & Information Technologies | AR Publication | |
| IET Computers and Digital Techniques | 0.484 | IET |
| Computer Standards & Interfaces | 3.1 | Elsevier |
| International Journal of Child-Computer Interaction | Elsevier | |
| ACM Transactions on Computer-Human Interaction | 6.6 | ACM |