Conference Information
SIGGRAPH 2025: International Conference and Exhibition on Computer Graphics and Interactive Techniques
https://s2025.siggraph.org/Submission Date: |
2025-01-23 |
Notification Date: |
|
Conference Date: |
2025-08-10 |
Location: |
Vancouver, British Columbia, Canada |
Years: |
51 |
CCF: a CORE: a* Viewed: 1214767 Tracked: 101 Attend: 0
Call For Papers
About the Conference ACM SIGGRAPH is a special interest group (SIG) devoted to computer graphics (GRAPH) within the Association for Computing Machinery (ACM), the world’s largest educational and scientific computing society devoted to advancing computing as a science and a profession. Its annual conference, first held in 1974, is the premier conference on computer graphics and interactive techniques worldwide. At SIGGRAPH 2025, we boldly look toward the future, imagining how humanity and technology will be increasingly connected and examining how we can create a future that connects our physical and digital worlds for the better. Welcome to SIGGRAPH 2025 Every day we find ourselves more deeply immersed in the technology we create. Where computers and data once existed apart from us, they are now interwoven in our lives, powered by the drive of human expression, creativity, and need. The relationship between humanity and technology transforms our world, pushing the boundaries of what’s possible. As a community of excellence in technical skill and artistry, we at SIGGRAPH can lead this transformation by shaping a future that unites the physical and digital worlds for the better. At SIGGRAPH 2025, we stand at the forefront of this progress, embracing it, sharing it, and creating it. We are not just passive participants — we are active co-creators of the future. From the art we bring to life, to the stories we tell across media and unprecedented levels of immersion transforming how we experience the world, SIGGRAPH 2025 is a celebration of our collective drive to connect, comprehend, and express the essence of human experience. Storytelling has always fueled technological breakthroughs, and together, we are writing the next chapter in a legacy that spans over five decades. For 52 years, SIGGRAPH has nurtured the brightest minds and boldest ideas in computer graphics and interactive techniques. And this year, we return to Vancouver, whose modern, urban landscape meets an inspiring nature setting, reminding us that technology, at its best, complements and enhances the natural world. We are thrilled to welcome you to SIGGRAPH 2025, where you will discover and embrace how human ingenuity and technological marvels unite to shape our trajectory toward a better future. Submit to SIGGRAPH We seek to showcase excellence and innovation across many disciplines in many formats. As the source of inspiration year after year, we invite you, our contributors, to submit your latest work in research, art, production, technology, and more. Your ingenuity and vision are transforming technology and storytelling to create a future that connects our physical and digital worlds with incredible potential for advancing the human story. Our juries of experts provide high-quality reviews and feedback. Which program is the best venue for your innovation? Click on a program for an overview and submissions details. We value excellence and pushing boundaries, and we want to help you find the right venue fit for innovative work. Contact program chairs for additional information. Programs are now accepting submissions.
Last updated by Dou Sun in 2024-12-07
Acceptance Ratio
| Year | Submitted | Accepted | Accepted(%) |
|---|---|---|---|
| 2009 | 439 | 78 | 17.8% |
| 2008 | 518 | 90 | 17.4% |
| 2007 | 455 | 108 | 23.7% |
| 2006 | 474 | 86 | 18.1% |
| 2005 | 461 | 98 | 21.3% |
| 2004 | 478 | 83 | 17.4% |
| 2003 | 424 | 81 | 19.1% |
| 2002 | 358 | 67 | 18.7% |
| 2001 | 300 | 65 | 21.7% |
| 2000 | 304 | 59 | 19.4% |
| 1999 | 320 | 52 | 16.3% |
| 1998 | 303 | 45 | 14.9% |
| 1997 | 265 | 48 | 18.1% |
| 1996 | 247 | 52 | 21.1% |
| 1995 | 257 | 56 | 21.8% |
| 1994 | 242 | 57 | 23.6% |
| 1993 | 225 | 46 | 20.4% |
| 1992 | 213 | 45 | 21.1% |
| 1990 | 210 | 43 | 20.5% |
| 1989 | 190 | 38 | 20% |
| 1988 | 161 | 34 | 21.1% |
| 1987 | 140 | 33 | 23.6% |
| 1985 | 175 | 35 | 20% |
| 1984 | 118 | 41 | 34.7% |
| 1981 | 132 | 38 | 28.8% |
| 1980 | 140 | 52 | 37.1% |
| 1979 | 110 | 43 | 39.1% |
| 1978 | 120 | 64 | 53.3% |
Best Papers
Related Conferences
| Short | Full Name | Conference |
|---|---|---|
| OzCHI | International Conference of the Australian Computer-Human Interaction Special Interest Group | 2015-12-07 |
| Eurographics | Annual Conference of the European Association for Computer Graphics | 2026-05-04 |
| APCOM | International Symposium on the Application of Computers and Operations Research in the Minerals Industries | 2017-08-09 |
| Eurocrypt | International Conference on the Theory and Applications of Cryptographic Techniques | 2026-05-10 |
| ACHI | International Conference on Advances in Computer-Human Interactions | 2023-04-24 |
| CGIV | International Conference on Computer Graphics, Imaging and Visualization | 2013-08-06 |
| APCHI | Asia Pacific Conference on Computer Human Interaction | 2014-10-22 |
| Pacific Graphics | Pacific Conference on Computer Graphics and Applications | 2025-10-14 |
| CGI | Computer Graphics International | 2025-07-14 |
| SIGGRAPH | International Conference and Exhibition on Computer Graphics and Interactive Techniques | 2025-08-10 |
Related Journals
| CCF | Full Name | Impact Factor | Publisher | ISSN |
|---|---|---|---|---|
| Proceedings of the ACM in Computer Graphics and Interactive Techniques | 1.400 | ACM | 2577-6193 | |
| a | IEEE Transactions on Visualization and Computer Graphics | 4.700 | IEEE | 1077-2626 |
| Journal of Computer Virology and Hacking Techniques | 1.500 | Springer | 2263-8733 | |
| IEEE Computer Graphics and Applications | 1.700 | IEEE | 0272-1716 | |
| International Journal of Computer Graphics & Animation | AIRCC | 2231-3591 | ||
| International Journal of Computer Science Applications & Information Technologies | AR Publication | 2347-453X | ||
| IET Computers and Digital Techniques | 0.484 | IET | 1751-8601 | |
| Computer Standards & Interfaces | 4.100 | Elsevier | 0920-5489 | |
| International Journal of Child-Computer Interaction | Elsevier | 2212-8689 | ||
| a | ACM Transactions on Computer-Human Interaction | 4.800 | ACM | 1073-0516 |
| Full Name | Impact Factor | Publisher |
|---|---|---|
| Proceedings of the ACM in Computer Graphics and Interactive Techniques | 1.400 | ACM |
| IEEE Transactions on Visualization and Computer Graphics | 4.700 | IEEE |
| Journal of Computer Virology and Hacking Techniques | 1.500 | Springer |
| IEEE Computer Graphics and Applications | 1.700 | IEEE |
| International Journal of Computer Graphics & Animation | AIRCC | |
| International Journal of Computer Science Applications & Information Technologies | AR Publication | |
| IET Computers and Digital Techniques | 0.484 | IET |
| Computer Standards & Interfaces | 4.100 | Elsevier |
| International Journal of Child-Computer Interaction | Elsevier | |
| ACM Transactions on Computer-Human Interaction | 4.800 | ACM |