Conference Information
CHI 2026: ACM Conference on Human Factors in Computing Systems
https://chi2026.acm.org/
Submission Date:
2025-09-04
Notification Date:
2026-01-15
Conference Date:
2026-04-13
Location:
Barcelona, Spain
Years:
44
CCF: a   CORE: a*   QUALIS: a1   Viewed: 2564669   Tracked: 74   Attend: 7

Call For Papers
Note: CHI 2026 has no hybrid or remote attendance. Authors will be allowed to present remotely.

You must submit the abstract/metadata by the 4th Sept 2025 AoE to submit the full paper by the 11th Sept 2025 AoE.

Please submit papers through the Precision Conference Submission Portal. CHI 2026 papers will follow the same revise & resubmit process from CHI 2024 and CHI 2025. Authors can read more about the rationale behind CHI 2024’s updates in this post by the CHI 2024 Papers Chairs.

Important Facts

    Revise and Resubmit: CHI 2026 Papers will continue with a revise and resubmit phase for papers above a certain threshold, where authors can respond to reviewer feedback and improve their paper as part of our review cycle.
    Paper Length: Concise and succinct writing is strongly encouraged.
        There are two paper-length categories. The paper length should be counted, excluding references, figure/table captions, and appendices.
        Short Papers: Submissions of 5,000 words or less.
        Standard-Length Papers: Submissions between 5,000 and 12,000 words (about 7,000-8,000 words on average).
        Submissions with Excessive Length: Submissions of more than 12,000 words will be desk-rejected if their length is not justified. In a very exceptional case, such submissions may be considered for full review, but authors must provide clear, strong justification for why submissions must be more than 12,000 words.
        A paper must be stand-alone. All important information to understand the contributions of their work must be in the main paper excluding appendices, videos, and supplemental materials. Reviewers/ACs expect the relevant details to be in the main text of the paper itself. Any extra materials helpful for understanding the work but not necessary (e.g., interview script, coding, additional results, etc.) may be added as an appendix at the end of the main paper, but note that reviewers/ACs are NOT required to read the appendices and supplementary materials for review.
    Accessibility: Paper submissions must follow the SIGCHI Guide to an Accessible Submission.
    Inclusivity: Authors should ensure their work and writing are as inclusive as possible.

Optional Video Presentation: All accepted authors can upload a video presentation by the video presentation deadline, Thursday, March 12, 2026.
Last updated by Dou Sun in 2025-06-07
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
2009113027724.5%
200871415722%
200757114224.9%
200650811823.2%
20053729325%
20045789316.1%
20034687516%
20024146114.7%
20013526919.6%
20003367221.4%
19993127825%
19983518123.1%
19972345523.5%
19962565521.5%
19952286628.9%
19942637026.6%
19933306218.8%
19922166731%
19912405623.3%
19902604718.1%
19891995427.1%
19881873920.9%
19871664627.7%
19861224738.5%
19851703118.2%
19831765933.5%
19821657545.5%
Best Papers
YearBest Papers
2023Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research
2023Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2022
2023ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts
2023CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context
2023Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces
2023Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute
2023DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualization
2023Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App
2023Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability
2023Envisioning the (In)Visibility of Discreet and Wearable AAC Devices
2023Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study
2023FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones
2023Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand
2023Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality
2023Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology
2023Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing
2023Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course
2023LipLearner: Customizable Silent Speech Interactions on Mobile Devices
2023Paying the Price: When Intimate Partners Use Technology for Financial Harm
2023Playing with Feedback: Unpredictability, Immediacy, and Entangled Agency in the No-input Mixing Desk
2023Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity
2023Rethinking "Risk" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child Welfare
2023SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition
2023Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control
2023Take My Hand: Automated Hand-Based Spatial Guidance for the Visually Impaired
2023The Halting problem: Video analysis of self-driving cars in traffic
2023The Nuanced Nature of Trust and Privacy Control Adoption in the Context of Google
2023The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings
2023Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR
2023Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services
2023Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention
2023What Do We Mean When We Talk about Trust in Social Media? A Systematic Review
2023Who Do We Mean When We Talk About Visualization Novices?
2023'Treat me as your friend, not a number in your database': Co-designing with Children to Cope with Datafication Online
2023"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
2022AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences
2022Care Infrastructures for Digital Security in Intimate Partner Violence
2022Causality-preserving Asynchronous Reality
2022Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems
2022EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons
2022Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games
2022Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing
2022Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV
2022Investigating the Tradeoffs of Everyday Text-Entry Collection Methods
2022Jury Learning: Integrating Dissenting Voices into Machine Learning Models
2022Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices
2022Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil
2022Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities
2022Mouth Haptics in VR using a Headset Ultrasound Phased Array
2022Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels
2022Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality
2022Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use
2022The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective
2022Towards Relatable Explainable AI with the Perceptual Process
2022Weaving Stories: Toward Repertoires for Designing Things
2022When Confidence Meets Accuracy: Exploring the Effects of Multiple Performance Indicators on Trust in Machine Learning Models
2022Zoom Obscura: Counterfunctional Design for Video-Conferencing
20223D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision
2022"I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions
2022"It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking
2021What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis
2021Falx: Synthesis-Powered Visualization Authoring
2021"Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support
2021CapContact: Super-resolution Contact Areas from Capacitive Touchscreens
2021RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
2021Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
2021LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments
2021Increasing Electrical Muscle Stimulation's Dexterity by means of Back of the Hand Actuation
2021Designing Menstrual Technologies with Adolescents
2021The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
2021Building for 'We': Safety Settings for Couples with Memory Concerns
2021Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
2021Getting Ourselves Together: Data-centered participatory design research & epistemic burden
2021"Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
2021Resisting the Medicalisation of Menopause: Reclaiming the Body through Design
2021U!Scientist: Designing for People-Powered Research in Museums
2021"Why lose control?" A Study of Freelancers' Perspectives with Gig Economy Platforms
2021"That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
2021The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
2021Coupling Simulation and Hardware for Interactive Circuit Debugging
2021Impact of Task on Attentional Tunneling in Handheld Augmented Reality
2021XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
2021Heuristic Evaluation of Conversational Agents
2021Clandestino or Rifugiato? Anti-immigration Meta Ad Targeting in Italy
2021The Landscape and Gaps in Open Source Fairness Toolkits
2021Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
2021How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
2021Designing Interactive Transfer Learning Tools for ML Non-Experts
2020A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities
2020Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI
2020Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production
2020Bug or Feature? Covert Impairments to Human Computer Interaction
2020Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI
2020Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians
2020Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls
2020Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities
2020Critical Race Theory for HCI
2020Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good
2020Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity
2020Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants
2020Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities
2020Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions
2020Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development
2020Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics
2020Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame
2020Mental Models of AI Agents in a Cooperative Game Setting
2020MRAT: The Mixed Reality Analytics Toolkit
2020On Being Iterated: The Affective Demands of Design Participation
2020PenSight: Enhanced Interaction with a Pen-Top Camera
2020ReFind: Design, Lived Experience and Ongoingness in Bereavement
2020Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and Sighted Children
2020Techniques for Flexible Responsive Visualization Design
2020texSketch: Active Diagramming through Pen-and-Ink Annotations
2020The Role of Everyday Sounds in Advanced Dementia Care
2020Touching and Being in Touch with the Menstruating Body
2020Transparency of CHI Research Artifacts: Results of a Self-Reported Survey
2020Trigeminal-based Temperature Illusions
2020Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics
2020Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists
2019"Occupational Therapy is Making": Design Iteration and Digital Fabrication in Occupational Therapy
2019"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming
2019Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia
2019Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly
2019Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study
2019Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies
2019Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes
2019Online grocery delivery services: An opportunity to address food disparities in transportation-scarce areas
2019Voice User Interfaces in Schools: Co-designing for Inclusion With Visually-Impaired and Sighted Pupils
2019Increasing the Transparency of Research Papers with Explorable Multiverse Analyses
2019Geppetto: Enabling Semantic Design of Expressive Robot Behaviors
2019Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale
2019Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design
2019AffinityLens: Data-Assisted Affinity Diagramming with Augmented Reality
2019A Translational Science Model for HCI
2019A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps
2019Street-Level Algorithms: A Theory At The Gaps Between Policy and Decisions
2019Risk vs. Restriction: The Tension between Providing a Sense of Normalcy and Keeping Foster Teens Safe Online
2019Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters
2019Detecting Personality Traits Using Eye-Tracking Data
2019ReType: Quick Text Editing with Keyboard and Gaze
2019Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania
2019PicMe: Interactive Visual Guidance for Taking Requested Photo Composition
2019Managing Messes in Computational Notebooks
2019A Framework for the Experience of Meaning in Human-Computer Interaction
2019Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT
2019Social Play in an Exergame: How the Need to Belong Predicts Adherence
2019'Think secure from the beginning': A Survey with Software Developers
2019"They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia
2018Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia's Relationships with Other Large-Scale Online Communities
2018Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants
2018Addressing Age-Related Bias in Sentiment Analysis
2018Wall++: Room-Scale Interactive and Context-Aware Sensing
2018Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships
2018Expressive Time Series Querying with Hand-Drawn Scale-Free Sketches
2018Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality
2018Streets for People: Engaging Children in Placemaking Through a Socio-technical Process
2018Let's Talk About Race: Identity, Chatbots, and AI
2018“A Stalker's Paradise”: How Intimate Partner Abusers Exploit Technology
2018HARK No More: On the Preregistration of CHI Experiments
2018Hoarding and Minimalism: Tendencies in Digital Data Preservation
2018Semi-Automated Coding for Qualitative Research: A User-Centered Inquiry and Initial Prototypes
2018Making as expression: Informing design with people with complex communication needs through art therapy
2018How Relevant are Incidental Power Poses for HCI?
2018Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
2018Extending Manual Drawing Practices with Artist-Centric Programming Tools
2018Experiencing the Body as Play
2018Gender Recognition or Gender Reductionism?: The Social Implications of Embedded Gender Recognition Systems
2018Voice Interfaces in Everyday Life
2018Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
2018Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh
2018Agile 3D Sketching with Air Scaffolding
2018Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
2017Illumination Aesthetics: Light as a Creative Material within Computational Design
2017Organic Primitives: Synthesis and Design of pH-Reactive Materials using Molecular I/O for Sensing, Actuation, and Interaction
2017ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users
2017You Want Me to Work with Who?: Stakeholder Perceptions of Automated Team Formation in Project-based Courses
2017Stories from Survivors: Privacy & Security Practices when Coping with Intimate Partner Abuse
2017A Critical Lens on Dementia and Design in HCI
2017Modelling Learning of New Keyboard Layouts
2017Designing Gamified Applications that Make Safe Driving More Engaging
2017mHealth for Maternal Mental Health: Everyday Wisdom in Ethical Design
2017Explaining the Gap: Visualizing One's Predictions Improves Recall and Comprehension of Data
2017Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection
2017What Can Be Predicted from Six Seconds of Driver Glances?
2017Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations
2017Design and Evaluation of a Data-Driven Password Meter
2017Understanding Public Evaluation: Quantifying Experimenter Intervention
2017What Is Interaction?
2017BIGnav: Bayesian Information Gain for Guiding Multiscale Navigation
2017Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools
2016Building a Personalized, Auto-Calibrating Eye Tracker from User Interactions
2016Finding Email in a Multi-Account, Multi-Device World
2016On Looking at the Vagina through Labella
2016Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
2016Empath: Understanding Topic Signals in Large-Scale Text
2016The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales
2016HCI Research as Problem-Solving
2016RapID: A Framework for Fabricating Low-Latency Interactive Objects with RFID Tags
2016Enabling Designers to Foresee Which Colors Users Cannot See
2016Designing Movement-based Play With Young People Using Powered Wheelchairs
2016Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems
2016Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences
2016Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure
2016Haptic Wave: A Cross-Modal Interface for Visually Impaired Audio Producers
2016"I don't Want to Wear a Screen": Probing Perceptions of and Possibilities for Dynamic Displays on Clothing
2016Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences
2016Object-Oriented Drawing
2016Foraging Among an Overabundance of Similar Variants
2016Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities
2016Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State
2016FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover
2016Project Jacquard: Interactive Digital Textiles at Scale
2016Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
2015What Makes Interruptions Disruptive?: A Process-Model Account of the Effects of the Problem State Bottleneck on Task Interruption and Resumption
2015VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input
2015Sharing is Caring: Assistive Technology Designs on Thingiverse
2015Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid
2015Unequal Representation and Gender Stereotypes in Image Search Results for Occupations
2015Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
2015Affordance++: Allowing Objects to Communicate Dynamic Use
2015Designing Political Deliberation Environments to Support Interactions in the Public Sphere
2015ColourID: Improving Colour Identification for People with Impaired Colour Vision
2015Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild
2015Sangeet Swara: A Community-Moderated Voice Forum in Rural India
2015Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices
2015iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing
2015Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers
2015BaseLase: An Interactive Focus+Context Laser Floor
2015The Social Impact of a Robot Co-Worker in Industrial Settings
2015"I always assumed that I wasn't really that close to [her]": Reasoning about Invisible Algorithms in the news feed Welcome to the IDEALS Repository
2015Understanding and Supporting Fathers and Fatherhood on Social Media Sites
2015Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps
2015From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product
2014Growing Closer on Facebook: Changes in Tie Strength Through Social Network Site Use
2014Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch
2014RetroDepth: 3D Silhouette Sensing for High-Precision Input On and Above Physical Surfaces
2014Estimating the Social Costs of Friendsourcing
2014Human Values in Curating a Human Rights Media Archive
2014Effects of Display Size and Navigation Type on a Classification Task
2014Towards Accurate and Practical Predictive Models of Active-Vision-Based Visual Search
2014Real-time Feedback for Improving Medication Taking
2014Making Sustainability Sustainable: Challenges in the Design of Eco-Interaction Technologies
2014Consumed Endurance: A Metric to Quantify Arm Fatigue of Mid-Air Interactions
2014Type-Hover-Swipe in 96 Bytes: A Motion Sensing Mechanical Keyboard
2014Structured Labeling for Facilitating Concept Evolution in Machine Learning
2014Emerging Sites of HCI Innovation: Hackerspaces, Hardware Startups & Incubators
2014MixFab: a Mixed-Reality Environment for Personal Fabrication
2014Designing for Slowness, Anticipation and Re-visitation: A Long Term Field Study of the Photobox
2014"Narco" Emotions: Affect and Desensitization in Social Media during the Mexican Drug War
2014Understanding Multitasking Through Parallelized Strategy Exploration and Individualized Cognitive Modeling
2013Labor Dynamics in a Mobile Micro-Task Market
2013What is "Critical" About Critical Design?
2013SPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic Recolouring
2013LaserOrigami: Laser-Cutting 3D Objects
2013Mind the Theoretical Gap: Interpreting, Using, and Developing Behavioral Theory in HCI Research
2013Screenfinity: Extending the Perception Area of Content on Very Large Public Displays
2013Reasons to Question Seven Segment Displays
2013Improving Navigation-Based File Retrieval
2013At Home with Agents: Exploring Attitudes Towards Future Smart Energy Infrastructures
2013Job Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users
2013IllumiRoom: Peripheral Projected Illusions for Interactive Experiences
2013The Efficacy of Human Post-Editing for Language Translation
2013Turkopticon: Interrupting Worker Invisibility in Amazon Mechanical Turk
2013Webzeitgeist: Design Mining the Web
2013Weighted Graph Comparison Techniques for Brain Connectivity Analysis
2013The Dubuque Electricity Portal: Evaluation of a City-Scale Residential Electricity Consumption Feedback System
2013Analyzing User-Generated YouTube Videos to Understand Touchscreen Use by People with Motor Impairments
2013The Many Faces of Facebook: Experiencing Social Media as Performance, Exhibition, and Personal Archive
2012Uncomfortable Interactions
2012ClayVision: The (Elastic) Image of the City
2012Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI
2012Personas and Decision Making in the Design Process: An Ethnographic Case Study
2012Detecting Error-Related Negativity for Interaction Design
2012Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices
2012Looking Glass: A Field Study on Noticing Interactivity of Shop Windows
2012Touche: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
2012Affordances in HCI: Toward a Mediated Action Perspective
2012Using Rhythmic Patterns as an Input Method
2012The Normal Natural Troubles of Driving with GPS
2012Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks
2012Improving Command Selection with CommandMaps
2012Empathy, Participatory Design and People with Dementia
2011Usable Gestures for Blind People: Understanding Preference and Performance
2011Effects of Community Size and Contact Rate in Synchronous Social Q&A
2011Teenagers and Their Virtual Possessions: Design Opportunities and Issues
2011Enhancing Physicality in Touch Interaction with Programmable Friction
2011Mid-air Pan-and-Zoom on Wall-sized Displays
2011Bricolage: Example-Based Retargeting for Web Design
2011Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
2011In the Shadow of Misperception: Assistive Technology Use and Social Interactions
2011Why is My Internet Slow?: Making Network Speeds Visible
2011Ease of Juggling: Studying the Effects of Manual Multitasking
2011Automics: souvenir generating photoware for theme parks
2011Your Noise is My Command: Sensing Gestures Using the Body as an Antenna
2011Review spotlight: a user interface for summarizing user-generated reviews using adjective-noun word pairs
2010Lumino: Tangible Blocks for Tabletop Computers Based on Glass Fiber Bundles
2010Mapping the Landscape of Sustainable HCI
2010Occlusion-Aware Interfaces
2010Avaaj Otalo - A Field Study of an Interactive Voice Forum for Small Farmers in Rural India
2010How does search behavior change as search becomes more difficult?
2010The tower of Babel meets web 2.0: user-generated content and its applications in a multilingual context
2010Skinput: Appropriating the Body as an Input Surface
2010Mobile-izing Health Workers in Rural India
2010The Design of Eco-Feedback Technology
2010Feminist HCI: Taking Stock and Outlining an Agenda for Design
2010Prefab: Implementing Advanced Behaviors Using Pixel-Based Reverse Engineering of Interface Structure
2010Useful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of Charts
2009From Interaction to Trajectories: Designing Coherent Journeys Through User Experiences
2009Sizing the horizon: The effects of chart size and layering on the graphical perception of time series visualizations
2009Predicting Tie Strength With Social Media
2009Musink: Composing Music through Augmented Drawing
2009Social Immersive Media: Pursuing Best Practices for Multi-user Interactive Camera/Projector Exhibits
2009Ephemeral Adaptation: The Use of Gradual Onset to Improve Menu Selection Performance
2009Undo and Erase Events as Indicators of Usability Problems
2008In-Car GPS Navigation: Engagement with and Disengagement from the Environment
2008Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces
2008Large Scale Analysis of Web Revisitation Patterns
2008Designs on Dignity: Perceptions of Technology Among the Homeless
2008The Network in the Garden: An Empirical Analysis of Social Media in Rural Life
2008Multimodal collaborative handwriting training for visually-impaired people
2008An Error Model for Pointing Based on Fitts Law
2007Multiview: improving trust in group video conferencing through spatial faithfulness
2007Software or wetware?: discovering when and why people use digital prosthetic memory
2007Shift: a technique for operating pen-based interfaces using touch
2007Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition
2007Sustainable interaction design: invention & disposal, renewal & reuse
2007Consuming video on Mobile devices
2006Trackball text entry for people with motor impairments
2006Embedded phenomena: supporting science learning with classroom-sized distributed simulations
2006A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
2005Making space for stories: ambiguity in the design of personal communication systems
2005Examining Task Engagement in Sensor-Based Statistical Models of Human Interruptibility
2005Designing the spectator experience
2005The bubble cursor: enhancing target acquisition by dynamic resizing of the cursors activation area
1997Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
1986Generalized fisheye views
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