Conference Information
VR 2026: IEEE Conference on Virtual Reality and 3D User Interfaces
https://ieeevr.org/2026/Submission Date: |
2025-09-05 |
Notification Date: |
2026-01-23 |
Conference Date: |
2026-03-21 |
Location: |
Daegu, Korea |
Years: |
33 |
CCF: a CORE: a QUALIS: a2 Viewed: 59067 Tracked: 46 Attend: 8
Call For Papers
TOPICS
IEEE VR 2026 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:
360° video
3D and volumetric display and projection technology
3D authoring
3D user interfaces
Accessibility of immersive interfaces
Audio interfaces and rendering
Collaborative interactions
Computer graphics techniques
Crowd simulation
Cybersickness
Diversity and gender issues
Embodied agents, virtual humans, and (self-)avatars
Ethical issues
Evaluation methods
Haptic interfaces and rendering
Human factors and ergonomics
Immersive analytics and visualization
Immersive applications and games
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop, or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal/cross-modal interaction and perception
Multisensory interfaces and rendering
Perception and cognition
Presence, body ownership, and agency
Redirection
Software architectures, toolkits, and engineering
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible, and gesture interfaces
Tracking and sensing
User experience and usability
XR technology infrastructure
While no list can be exhaustive, papers should, as a rule of thumb, engage meaningfully with existing literature in VR/AR/MR/3DUI. If a submission contains few or no references to this literature (focusing entirely on, for example, computer vision or computer graphics), that submission might not be appropriate for IEEE VR and may be desk rejected.
Last updated by Dou Sun in 2025-07-30
Acceptance Ratio
| Year | Submitted | Accepted | Accepted(%) |
|---|---|---|---|
| 2015 | 94 | 13 | 13.8% |
| 2014 | 74 | 18 | 24.3% |
| 2013 | 97 | 21 | 21.6% |
| 2012 | 95 | 15 | 15.8% |
| 2011 | 134 | 33 | 24.6% |
| 2010 | 161 | 41 | 25.5% |
| 2009 | 103 | 35 | 34% |
| 2008 | 120 | 37 | 30.8% |
| 2007 | 160 | 26 | 16.3% |
| 2006 | 97 | 28 | 28.9% |
| 2005 | 111 | 29 | 26.1% |
| 2004 | 130 | 26 | 20% |
| 2003 | 104 | 29 | 27.9% |
| 2002 | 106 | 29 | 27.4% |
| 2001 | 110 | 33 | 30% |
| 2000 | 93 | 31 | 33.3% |
| 1999 | 100 | 33 | 33% |
Related Conferences
| Short | Full Name | Conference |
|---|---|---|
| VEE | International Conference on Virtual Execution Environments | 2022-04-20 |
| VECIMS | International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems | 2012-07-02 |
| AVI | International Conference on Advanced Visual Interfaces | 2024-06-03 |
| VRCAI | International Conference on Virtual Reality Continuum and Its Applications in Industry | 2013-11-17 |
| VRST | ACM Symposium on Virtual Reality Software and Technology | 2025-11-12 |
| ICAT | International Conference on Artificial Reality and Telexistence | 2015-10-28 |
| ICVRV | International Conference on Virtual Reality and Visualization | 2025-12-19 |
| IUI | International Conference on Intelligent User Interfaces | 2026-03-23 |
| 3DUI | IEEE Symposium on 3D User Interfaces | 2015-03-23 |
| VR | IEEE Conference on Virtual Reality and 3D User Interfaces | 2026-03-21 |
Related Journals
| CCF | Full Name | Impact Factor | Publisher | ISSN |
|---|---|---|---|---|
| Virtual Reality | 4.400 | Springer | 1359-4338 | |
| Brain-Computer Interfaces | 1.800 | Taylor & Francis | 2326-263X | |
| b | User Modeling and User-Adapted Interaction | 3.000 | Springer | 0924-1868 |
| Digital Threats: Research and Practice | ACM | 2576-5337 | ||
| c | IEEE Journal of Biomedical and Health Informatics | 6.7 | IEEE | 2168-2194 |
| Computer Standards & Interfaces | 4.100 | Elsevier | 0920-5489 | |
| Diamond and Related Materials | 4.300 | Elsevier | 0925-9635 | |
| Digital Government: Research and Practice | ACM | 2639-0175 | ||
| Journal of Real-Time Image Processing | 2.900 | Springer | 1861-8200 | |
| Journal of Nuclear Materials | 2.800 | Elsevier | 0022-3115 |
| Full Name | Impact Factor | Publisher |
|---|---|---|
| Virtual Reality | 4.400 | Springer |
| Brain-Computer Interfaces | 1.800 | Taylor & Francis |
| User Modeling and User-Adapted Interaction | 3.000 | Springer |
| Digital Threats: Research and Practice | ACM | |
| IEEE Journal of Biomedical and Health Informatics | 6.7 | IEEE |
| Computer Standards & Interfaces | 4.100 | Elsevier |
| Diamond and Related Materials | 4.300 | Elsevier |
| Digital Government: Research and Practice | ACM | |
| Journal of Real-Time Image Processing | 2.900 | Springer |
| Journal of Nuclear Materials | 2.800 | Elsevier |