Conference Information
ISWC' 2025: International Symposium on Wearable Computers
https://www.ubicomp.org/ubicomp-iswc-2025/
Submission Date:
2025-05-25
Notification Date:
2025-07-04
Conference Date:
2025-10-14
Location:
Espoo, Finland
Years:
29
CORE: a*   QUALIS: a2   Viewed: 23214   Tracked: 1   Attend: 0

Call For Papers
Areas of Interest Include (But Are Not Limited To):

    Wearable Systems, Novel Devices and Form Factors
        Smartphone- and smartwatch-based systems and applications
        Glasses
        Earables
        Rings and Gloves
        Wearable equipment for specialized applications and professions
        Exoskeletons and physical strength augmentation
    Enabling Technologies
        Displays, mobile augmented reality optics (freeform optics, light-guides, holographic and diffractive approaches)
        Haptics and actuators
        Novel sensor technologies enabling and enhancing context-aware sensing, including but not limited to:
            Sensing the body (movement, behavior, physiology)
            Sensing the eye (gaze, patterns of looking, eye-computer interaction)
            Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
        Wearable sensor networks
        Manufacturing of wearable technologies
        Wearable technology toolkits
        Power sources and management, thermal management
    Textiles and Clothing
        E-textiles, advanced textiles, and clothing-based wearables
        Functional clothing and non-electronic wearable technologies
        Novel materials for textiles and clothing
    On-Skin and Implantable Interfaces
        On-skin technology and interfaces
        Implantable, insertable technology and interfaces
        Unconventional materials and form factors for close-body devices
        Biotechnology and HCI
        Microfluidics for on-skin interfaces
    Design Process for Wearables
        Research through design
        Craft and computing for wearables
        Culturally-sensitive design processes
        Design and conceptual innovation in wearables
        From basic research to commercial product
    Information and Data
        Machine learning, and artificial intelligence for wearables
        Data augmentation, big data, crowd-sourcing, fusion of online data & sensors
        Datasets and performance evaluation
        Individual activity recognition, behavior analysis, context recognition, skill assessment
        Social, team and group activity and context recognition, skill assessment
        Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
        Novel processing approaches beyond “machine learning”, bio-inspired approaches, cognitively-inspired architectures, towards human-like perception
        Computationally efficient processing (memory, energy), architecture optimization
    Human/Device Interaction
        Human factors and HCI of wearables, wearability, interaction design
        Anthropometrics and fit
        Social interactions and impacts
        Social perception and acceptance towards wearable devices
        Human augmentation and portable environments
        Human-robot interaction
        Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
    Applications
        Health and wellness, mental health and therapy, rehabilitation
        Leisure and entertainment, including sports, tourism, games
        Virtual, mixed and augmented reality
        The future of work, including; industrial applications, supporting physical, cognitive, and collaborative work
        Extreme environments, including: outer space, underwater environments
        Research on behavior, psychology, and cognition
        Art and fashion; theatre and performance
        Education and training
        Biometrics and security
        Wearables and smart cities
        Markets and consumer behavior in wearables
Last updated by Dou Sun in 2025-10-28
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
20041002424%
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