会議情報
HCITOCH 2019: International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage
http://www.alaipo.com/HCITOCH-2019/workshop_HCITOCH_2019.html提出日: |
2019-08-26 Extended |
通知日: |
|
会議日: |
2019-09-05 |
場所: |
Florence, Italy |
年: |
10 |
閲覧: 11407 追跡: 2 出席: 3
論文募集
The Tenth International Workshop “Human-Computer Interaction, Tourism and Cultural Heritage: Strategies for a Creative Future with Computer Science, Quality Design and Communicability” is a scientific meeting for discussing the latest advances in the areas of augmented reality, computer art, computer graphics, digital photograpy, dynamic and static media (2D & 3D), e-books, eco-design, electronic art, emerging technologies, interactive and intelligent systems, mixed reality, participatory design, simulation and emulation of the reality, tourism, ubiquitous computing, usability, use of drones for natural and cultural heritage, video games, virtual museum, visual arts and web. All contributions should be of high originality, quality, clarity, significance and impact. Papers, demos, research-in-progress, posters, doctoral consortiums, didactic sessions, related to Computer Science, Human-Computer Interaction, Augmented Reality, Tourism, Cultural and Natural Heritage, Quality Design, Communicability, Internet of Things, Collaborative Environments for Natural and Cultural Heritage, Digitization for Conservation, Archaeological Archives with New Technologies, Motion Graphics, Arts and other computational areas are solicited on, but not limited to: :: Archaeological Computing :: Augmented Reality :: Computer Art :: Computer-Aided Design (CAD) :: Cross-Cultural and Internationalization of Design :: Cultural Heritage and Social Networking :: Development of Research and Education in Heritage Conservation :: Digital Literacy Trainings :: Digitization for Preservation :: Drones for Conservating and Protecting Cultural and Natural Heritage :: e-Book :: e-Culture :: Eco-design :: Electronic Presentation, Publishing, and Digital Libraries :: Embedded Computing :: Emerging Technologies :: Emotional Design :: Ergonomics :: Future Challenges of Visualization Methods :: Geometric Modeling :: Human and Social Factors in Computer Sciences :: Human-Computer Interaction :: Human-Robot Interaction :: Image Processing: Color Correction, Image Warping, Morphing and Painting :: Immersive Multimedia, Mixed Reality and Virtual Reality :: Information Technology and Communication for Regional Development :: Integration of Artificial Intelligence with other Technologies for the Tourism :: Intelligent and Adaptable Systems :: Interactive Systems for Cultural and Ecological Heritage :: Internet of Things :: Knowledge-Based Simulation :: Methodologies for Heuristic Evaluation of the Quality :: Microinformatics for Conservation and Promotion of Cultural Heritage :: Mobile Network Security :: Motion Graphics :: Online Museum :: Open Source Software :: Photography and Illustration Digital :: Preservation and Image Restoration of Digital Culture :: Quality Attributes and Metrics for Interactive Systems :: Quality Oriented to Software Architecture and Database :: Reusability of the Current Digital Archiving Solutions :: Role of Local Community and ICTs in Cultural Heritage Management :: Semiotics for Interactive Design :: Social Networking :: Software Engineering :: Speech and Natural Language Interfaces :: Storytelling and Augmented Realities :: Tangible User Interfaces :: Techniques and Methodologies for Creative Multimedia Content :: Technological and Economical Valuation of Natural and Cultural Heritage Resources :: Telecommunications and Marketing Models in the Museum as Distributed Network :: Tourism Enterprise Information Systems and Intelligent Agents :: Tourism Technology Management :: Usability Engineering :: User Interfaces for e-Culture and e-Tourism :: Video Games and Cultural Heritage :: Virtual Campus and Distance Education :: Virtual Simulation and Quality in Heritage and Historic Environments :: Visitor and ICTs Impact Management for World Heritage Sites :: Visual Effects and Cinema Digital :: Visualization Tools and Systems for Simulation and Modeling :: Web 3.0 An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.
最終更新 Dou Sun 2019-07-14
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関連仕訳帳
CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
---|---|---|---|---|
Indonesian Journal of Electrical Engineering and Informatics | IAES | 2089-3272 | ||
Cortex | 3.200 | Elsevier | 0010-9452 | |
a | ACM Transactions on Software Engineering and Methodology | 6.600 | ACM | 1049-331x |
IEEE Transactions on Cognitive and Developmental Systems | 5.000 | IEEE | 2379-8920 | |
c | Pattern Recognition Letters | 3.900 | Elsevier | 0167-8655 |
b | Neural Networks | 6.000 | Elsevier | 0893-6080 |
IEEE Transactions on Learning Technologies | 2.900 | IEEE | 1939-1382 | |
c | International Journal of Information Security and Privacy | 0.800 | Idea Group Inc | 1930-1650 |
b | IEEE Transactions on Circuits and Systems for Video Technology | 8.300 | IEEE | 1051-8215 |
b | ACM Transactions on Multimedia Computing, Communications and Applications | 5.200 | ACM | 1551-6857 |
完全な名前 | インパクト ・ ファクター | 出版社 |
---|---|---|
Indonesian Journal of Electrical Engineering and Informatics | IAES | |
Cortex | 3.200 | Elsevier |
ACM Transactions on Software Engineering and Methodology | 6.600 | ACM |
IEEE Transactions on Cognitive and Developmental Systems | 5.000 | IEEE |
Pattern Recognition Letters | 3.900 | Elsevier |
Neural Networks | 6.000 | Elsevier |
IEEE Transactions on Learning Technologies | 2.900 | IEEE |
International Journal of Information Security and Privacy | 0.800 | Idea Group Inc |
IEEE Transactions on Circuits and Systems for Video Technology | 8.300 | IEEE |
ACM Transactions on Multimedia Computing, Communications and Applications | 5.200 | ACM |
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