会議情報
GPCE 2022: International Conference on Generative Programming: Concepts & Experiences
https://2022.splashcon.org/home/gpce-2022提出日: |
2022-08-08 |
通知日: |
2022-10-10 |
会議日: |
2022-12-05 |
場所: |
Auckland, New Zealand |
年: |
21 |
CORE: b QUALIS: a2 閲覧: 14084 追跡: 2 出席: 0
論文募集
The ACM SIGPLAN International Conference on Generative Programming: Concepts & Experiences (GPCE) is a programming languages conference focusing on techniques and tools for code generation, language implementation, and product-line development. GPCE seeks conceptual, theoretical, empirical, and technical contributions to its topics of interest, which include but are not limited to: program transformation, staging, macro systems, preprocessors, program synthesis, and code-recommendation systems, domain-specific languages, language embedding, language design, and language workbenches, feature-oriented programming, domain engineering, and feature interactions, applications and properties of code generation, language implementation, and product-line development. GPCE promotes cross-fertilization between programming languages and software development and among different styles of generative programming in its broadest sense. Authors are welcome to check with the PC chair whether their planned papers are in scope.
最終更新 Dou Sun 2022-04-09
合格率
時間 | 提出 | 受け入れ | 受け入れ(%) |
---|---|---|---|
2011 | 58 | 18 | 31% |
2009 | 62 | 19 | 30.6% |
2007 | 61 | 20 | 32.8% |
2006 | 85 | 30 | 35.3% |
2004 | 75 | 25 | 33.3% |
2003 | 62 | 21 | 33.9% |
2002 | 39 | 18 | 46.2% |
2001 | 43 | 14 | 32.6% |
2000 | 29 | 12 | 41.4% |
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GISTAM | International Conference on Geographical Information Systems Theory, Applications and Management | 2015-12-10 | 2016-04-26 |
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関連仕訳帳
CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
---|---|---|---|---|
Polymer | 4.100 | Elsevier | 0032-3861 | |
International Journal of Game Theory and Technology | AIRCC | 2455-0892 | ||
IEEE Internet of Things Magazine | IEEE | 2576-3180 | ||
Journal of Object Technology | EtH Zurich | 1660-1769 | ||
Image Processing On Line | IPOL | 2105-1232 | ||
b | IEEE Transactions on Automation Science and Engineering | 5.900 | IEEE | 1545-5955 |
c | IEEE Transactions on Industrial Informatics | 11.70 | IEEE | 1551-3203 |
IEEE Transactions on Intelligent Vehicles | 14.00 | IEEE | 2379-8858 | |
c | Peer-to-Peer Networking and Applications | 3.300 | Springer | 1936-6442 |
IEEE Internet Computing Magazine | 3.700 | IEEE | 1089-7801 |
完全な名前 | インパクト ・ ファクター | 出版社 |
---|---|---|
Polymer | 4.100 | Elsevier |
International Journal of Game Theory and Technology | AIRCC | |
IEEE Internet of Things Magazine | IEEE | |
Journal of Object Technology | EtH Zurich | |
Image Processing On Line | IPOL | |
IEEE Transactions on Automation Science and Engineering | 5.900 | IEEE |
IEEE Transactions on Industrial Informatics | 11.70 | IEEE |
IEEE Transactions on Intelligent Vehicles | 14.00 | IEEE |
Peer-to-Peer Networking and Applications | 3.300 | Springer |
IEEE Internet Computing Magazine | 3.700 | IEEE |
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