Información de la conferencia
ICEC 2025: International Conference on Entertainment Computing
https://icec2025.entcomp.org/Día de Entrega: |
2025-03-17 |
Fecha de Notificación: |
2025-05-09 |
Fecha de Conferencia: |
2025-08-27 |
Ubicación: |
Tokyo, Japan |
Años: |
24 |
CORE: c Vistas: 19202 Seguidores: 1 Asistentes: 0
Solicitud de Artículos
Aims IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions. Topics Topics can include but are not limited to: 1. Design and Analysis Game Design: Theory, Creation & Testing Interactive Narratives & Digital Storytelling Entertainment Robots, Toys & Smart Gadgets Social Media / Social Computing Entertainment New Genres of Interactive & Digital Entertainment 2. Digital Art & Installations Controllers for Musical Expression Music Collaboration Tools Public Interactive Art Installations Interactive Art, Performance and Novel Interactions 3. XR Entertainment Virtual/Augmented/Mixed Reality & Games Ubiquitous/Pervasive Entertainment TransMedia Storytelling Metaverse Entertainment 4. Serious Games Games for Learning, Health & Well-Being Games For Change & Social Impact Games Exergaming Advergames and Digital Marketing 5. Inclusivity of Gaming and Interactive Entertainment Game Accessibility Hardware Guidelines for Inclusive Design Special Needs Considerations Theoretical Foundations and Ethical Issues 6. Experiential Aspects in Entertainment Emotions and Affective Interaction Theoretical Basis of Entertainment Social / Cultural Impacts of Digital Entertainment Entertainment for Purpose & Persuasion 7. Computational Methodologies for Entertainment Artificial Intelligence & Machine Learning for Entertainment Procedural Content Generation Computer Graphics & Visual Effects Big Data in Entertainment Security & Privacy in Entertainment Algorithmic research on board and card games New types of entertainment using information technologies Hardware technology research and development to implement entertainment systems Non-traditional human interface technologies for entertainment
Última Actualización Por Dou Sun en 2024-12-18
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Revistas Relacionadas
CCF | Nombre Completo | Factor de Impacto | Editor | ISSN |
---|---|---|---|---|
Mathematics and Computers in Simulation | 4.400 | Elsevier | 0378-4754 | |
Interaction Studies | 0.900 | John Benjamins Publishing Company | 1572-0373 | |
Journal of Classification | 1.800 | Springer | 0176-4268 | |
Journal of Computer and Systems Sciences International | 0.500 | Springer | 1064-2307 | |
IEEE Transactions on Power Delivery | 3.800 | IEEE | 0885-8977 | |
Journal of Forecasting | 3.400 | Wiley-Blackwell | 0277-6693 | |
c | Integration, the VLSI Journal | 2.200 | Elsevier | 0167-9260 |
Materials Discovery | Elsevier | 2352-9245 | ||
IEEE Transactions on Machine Learning in Communications and Networking | IEEE | 2831-316X | ||
c | Multimedia Systems | 3.500 | Springer | 0942-4962 |
Nombre Completo | Factor de Impacto | Editor |
---|---|---|
Mathematics and Computers in Simulation | 4.400 | Elsevier |
Interaction Studies | 0.900 | John Benjamins Publishing Company |
Journal of Classification | 1.800 | Springer |
Journal of Computer and Systems Sciences International | 0.500 | Springer |
IEEE Transactions on Power Delivery | 3.800 | IEEE |
Journal of Forecasting | 3.400 | Wiley-Blackwell |
Integration, the VLSI Journal | 2.200 | Elsevier |
Materials Discovery | Elsevier | |
IEEE Transactions on Machine Learning in Communications and Networking | IEEE | |
Multimedia Systems | 3.500 | Springer |
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