会议信息
DLI 2020: EAI International Conference on Design, Learning & Innovation
http://designlearninginnovation.org/截稿日期: |
2020-07-23 |
通知日期: |
2020-08-27 |
会议日期: |
2020-11-05 |
会议地点: |
Aalborg, Denmark |
届数: |
5 |
浏览: 9520 关注: 0 参加: 0
征稿
Scope Design, Learning, Innovation (DLI) is a conference for researchers, designers, educators, and practitioners to share their latest research findings, emerging technologies, and innovative methods in the areas of inclusive and playful designs and learning with digital technologies. The annual conference incorporates papers, demos, work-in-progress, workshops, symposiums and discussions on how to create digital experiences to fulfil human needs. Welcome to DLI 2020 The 5th EAI Design, Learning & Innovation (DLI 2020) conference 2020 will take place in Aalborg, Denmark between November 5-6. This year’s theme of the conference is “Sustainable development realising human needs”. DLI is an annual conference promoting research focusing on innovative designs for learning and the use of digital technologies. Aalborg is a hub for sustainable development, shaping conditions for future digital learning and practices. This year, DLI invites critical and innovative perspectives on the theme “sustainable development realising human needs” targeting a conceptualisation of the effects and impact of digital technologies for, in a sustainable and playful way, fostering human beings to realising their needs and ideas. All submission related to design, learning and innovation (DLI) are also welcome to the conference. You are invited to participate in the following tracks: full and short papers, demos, work-in-progress, workshops, and symposiums. There will be a doctoral consortium supporting Ph.D. students’ and their work-in-progress. Topics Topics of interest for DLI include, but are not limited to: Digital games and toys Game design Toy design Interactive environments Tangible and intangible tools Playful designs Design of playful interactions Playful interfaces Affective and experiential designs Designs for embodied interactions Pervasive gaming designs Analysis of playful designs Analysis of designs for users with special abilities and needs Theoretical frameworks Emotions and affective learning and interaction Play, playfulness and innovation Theoretical foundations for design, learning, and innovation Experience and explorative designs, play and learning Collaborative, collective and co-creative designs for learning Movements, exploration and experimentation Innovation in design and learning Design methodologies Methodologies, tools, and techniques for innovation in design and learning Design of innovative learning environments Design of innovative applications Design driven innovation User centered design Designing for users with special abilities and needs Novel initiatives in design and learning Design, learning and innovation for specific purposes Toys and/or games for playful learning Toys and/or games for health and wellbeing Serious games Toys and/or games for social impact Online/virtual laboratories Toys and/or games for outdoor spaces New trends in formal and informal learning practices Game-based learning and gamification Play-based learning Toy-based learning Learning space designs Trends and issues in formal and informal learning domains Workplace learning designs Ludic engagement designs Emerging tools and technologies in design, learning and innovation Social networking Virtual and augmented realities Novel applications Virtual communities Tools for outdoor play environments
最后更新 Dou Sun 在 2020-03-27
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相关期刊
CCF | 全称 | 影响因子 | 出版商 | ISSN |
---|---|---|---|---|
c | IEEE Transactions on Big Data | 5.7 | IEEE | 2332-7790 |
IEEE Robotics & Automation Magazine | 5.400 | IEEE | 1070-9932 | |
b | Computers & Security | 4.800 | Elsevier | 0167-4048 |
IEEE Micro | 2.800 | IEEE | 0272-1732 | |
Flow Measurement and Instrumentation | 2.300 | Elsevier | 0955-5986 | |
c | Frontiers of Information Technology & Electronic Engineering | 2.700 | Springer | 2095-9184 |
International Journal of E-Entrepreneurship and Innovation | IGI Global | 1947-8585 | ||
International Journal of Data Mining & Knowledge Management Process | AIRCC | 2231-007X | ||
International Journal of Computer Games Technology | 1.700 | Hindawi | 1687-7047 | |
Computers & Education | 10.5 | Elsevier | 0360-1315 |
全称 | 影响因子 | 出版商 |
---|---|---|
IEEE Transactions on Big Data | 5.7 | IEEE |
IEEE Robotics & Automation Magazine | 5.400 | IEEE |
Computers & Security | 4.800 | Elsevier |
IEEE Micro | 2.800 | IEEE |
Flow Measurement and Instrumentation | 2.300 | Elsevier |
Frontiers of Information Technology & Electronic Engineering | 2.700 | Springer |
International Journal of E-Entrepreneurship and Innovation | IGI Global | |
International Journal of Data Mining & Knowledge Management Process | AIRCC | |
International Journal of Computer Games Technology | 1.700 | Hindawi |
Computers & Education | 10.5 | Elsevier |