Conference Information
GET 2024: International Conference Game and Entertainment Technologies
https://www.gaming-conf.org/
Submission Date:
2024-05-24 Extended
Notification Date:
2024-06-14
Conference Date:
2024-07-13
Location:
Budapest, Hungary
Years:
17
Viewed: 10464   Tracked: 2   Attend: 1

Call For Papers
Known to have been enjoyed since at least 30 BC, games and entertainment are a universal part of human experience and present in all cultures. Games and entertainment activities contribute to the social, emotional, psychological and physical well-being of human society.

As game and entertainment technologies become increasingly more pervasive we are continually challenged in our work, learning and personal life by increased access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences. The ‘Creative Industries’ require design and development structures, techniques and methodologies that enrich, enhance and encourage new interaction modes, metaphors and in-depth co-creation.

This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.

Topics for this conference include, but are not limited to:
– Development methodologies
– Design issues
– Controversial issues – we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc
– Special Effects
– Animation
– Mobile and ubiquitous games and entertainment
– Serious Games –applications, critiques
– Philosophical issues
– Prototypes
– Social and cultural uses of/for Play
– Tools and technologies
– Skills, strategy, rules and chance
– Genre
– Immersiveness and engagement
– Research methodologies in creative practice
– Usability and playability
– User/player centered design
– Psychological, social, and cultural differences in perception and participation
– Communities, networks, social interaction and social capital
– Cross-cultural and intercultural approaches
– Assessment of exploratory learning approaches
– Emerging practices
– eSports
Last updated by Natalia Teixeira in 2024-04-30
Related Conferences
CCFCOREQUALISShortFull NameSubmissionNotificationConference
ICITSInternational Conference on Information Theoretic Security2016-04-202016-06-012016-08-09
cb2CSEE&TInternational Conference on Software Engineering Education and Training2024-10-032024-12-162025-04-27
MASS'International Conference on Management and Service Science 2015-06-10 2015-07-17
ICIPEAInternational Conference on Image Processing, Electronics and Automation2023-02-252023-02-282023-04-28
MECOMIEEE Middle East Conference on Communications and Networking2024-06-032024-08-052024-11-17
WIAMISInternational Workshop on Image and Audio Analysis for Multimedia Interactive Services 2013-05-032013-07-03
ICEEE'International Conference on Electrical and Electronics Engineering2024-03-052024-03-202024-04-22
ICETInternational Conference on Emerging Technologies2018-08-152018-09-152018-11-21
ICENCOInternational Computer Engineering Conference2018-10-152018-12-012018-12-29
CCCIOTInternational Conference on Cloud Computing and IOT2022-11-192022-11-302023-01-28
Related Journals
CCFFull NameImpact FactorPublisherISSN
IET Computers and Digital Techniques0.484IET1751-8601
Cybernetics and Systems Analysis0.500Springer1060-0396
Journal of Organizational Computing and Electronic Commerce2.000Taylor & Francis1091-9392
Journal of Engineering1.700Hindawi2314-4904
bEmpirical Software Engineering3.500Springer1382-3256
International Journal of IT/Business Alignment and Governance IGI Global1947-9611
International Journal of Control1.600Taylor & Francis0020-7179
Journal of Decision SystemsTaylor & Francis1246-0125
Optimization Methods and Software1.400Taylor & Francis1055-6788
cFuture Generation Computer Systems6.200Elsevier0167-739X
Recommendation