Información de la conferencia
CIG 2015: IEEE Conference on Computational Intelligence and Games
http://cig2015.nctu.edu.tw/Día de Entrega: |
2015-04-02 |
Fecha de Notificación: |
2015-06-02 |
Fecha de Conferencia: |
2015-08-31 |
Ubicación: |
Tainan, Taiwan |
CORE: c QUALIS: b1 Vistas: 17640 Seguidores: 0 Asistentes: 0
Solicitud de Artículos
Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games. The topics of interest include, but are not limited to: Learning in games Neural-based approaches for games CI for player affective modeling CI based digital design assistants Techniques for games CI/AI-based game design Comparative studies Non-deterministic games Console and video games Procedural content generation Player satisfaction and experience in games Theoretical or empirical analysis of CI techniques for game Imperfect information and non-deterministic games Comparative studies and game-based benchmarking Evolutionary game Strategy game Co-evolution in games Fuzzy-based approaches for games Intelligent interactive narrative CI for non-player characters in games Player/opponent modeling in games Multi-agent and multi-strategy learning Applications of game theory Character development and narrative Evasion (predator/prey) games Realistic games for simulation or training Automatic creation of modules or game levels Board game and card games General game playing Serious games Augmented-reality games Games for mobile platforms In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks from several well-known leaders in the field. Submissions for oral and poster presentation are invited from researchers, practitioners, and students worldwide. Proposals for special sessions should be submitted by February 15, 2015. Each proposal should give a half page description of the session topic and names of three to six contributors plus their paper titles. Papers submitted to special sessions will go through the normal reviewing process. Proposals for tutorials/panels should be also submitted by February 15, 2015, giving a one-page outline of the tutorial and any pre-requisites for the intended audience. Full details of the submission process are on the conference website.
Última Actualización Por Dou Sun en 2015-03-01
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Nombre Completo | Factor de Impacto | Editor |
---|---|---|
IEEE/ACM Transactions on Computational Biology and Bioinformatics | 3.600 | IEEE/ACM |
Engineering Analysis with Boundary Elements | 4.200 | Elsevier |
IEEE Transactions on Evolutionary Computation | 14.30 | IEEE |
IET Electric Power Applications | IET | |
IEEE Transactions on Affective Computing | 9.600 | IEEE |
Information and Computation | 0.800 | Elsevier |
Mobile Media & Communication | 3.100 | SAGE |
Automation and Remote Control | 0.600 | Springer |
IEEE Transactions on Information Technology in Biomedicine | IEEE | |
ACM Transactions on Database Systems | 2.200 | ACM |
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