会議情報
AIVR 2025: International Conference on Artificial Intelligence and Virtual Reality
https://aivr.org/
提出日:
2025-05-30 Extended
通知日:
2025-06-15
会議日:
2025-07-11
場所:
Osaka, Japan
年:
9
閲覧: 2397   追跡: 1   出席: 0

論文募集
Prospective authors are invited to submit technical papers of their previously unpublished works. Areas of interest for the technical program include but are not limited to:

System techniques, performance, and implementation
System components
Virtual reality platforms
AI platforms for VR/AR
Cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking
Physical environment mapping
Registration
Vision for VR/AR
Deep learning for VR/AR
Standards and theoretical models for AI and/or VR

Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations
Crowd-simulation
Character modelling
Customization and personalization (e.g., for training)

Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception
Multimodal perception
Behavior and activity generation
Representations of self (avatars)
Embodiment
Presence
Virtual agents
Conversational non-player characters (NPCs)
Understanding and modelling human behavior, emotions
  	
AI technologies
Searching
Planning
Reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Recognition
Statistical learning
Deep learning
Soft Computing
Intelligent Image Processing
Intelligent computing techniques
Any other AI techniques and their applications

Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments
Collaboration and communication
Dialogue modelling and generation
Conversational and natural language interfaces
Speech interaction for AR/VR
Navigation and spatial orientation in VR
Interaction devices
Brain-Computer Interfaces (BCI)

Applications and case studies
Data and knowledge representation
Problem solving
Spatial visualization
Multimodality for visualization
Visualization for domains
Arts, leisure, and entertainment
Gaming and game narratives
Immersive storytelling and gameplay
Education, training, simulation
Business prototyping
Business productivity
Business process design, architecture and evaluation
Telepresence and collaboration
Social interactions
Healthcare and therapy
Evaluation metrics and methodologies
Quality of Experience (QoE)
最終更新 Dunn Carl 2025-05-23
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関連仕訳帳
CCF完全な名前インパクト ・ ファクター出版社ISSN
Social Science Computer Review3.000SAGE0894-4393
SIGMOD Record ACM0163-5808
bKnowledge and Information Systems2.500Springer0219-1377
EPJ Data Science3.000Springer2193-1127
IEEE Transactions on Signal Processing4.600IEEE1053-587X
ACM Transactions on Modeling and Computer Simulation0.700ACM1049-3301
Computing and Informatics Institute of Informatics, Slovakia1335-9150
bACM Transactions on Design Automation of Electronic Systems2.200ACM1084-4309
bWorld Wide Web2.700Springer1386-145X
cSoftware Quality Journal1.700Springer0963-9314
完全な名前インパクト ・ ファクター出版社
Social Science Computer Review3.000SAGE
SIGMOD Record ACM
Knowledge and Information Systems2.500Springer
EPJ Data Science3.000Springer
IEEE Transactions on Signal Processing4.600IEEE
ACM Transactions on Modeling and Computer Simulation0.700ACM
Computing and Informatics Institute of Informatics, Slovakia
ACM Transactions on Design Automation of Electronic Systems2.200ACM
World Wide Web2.700Springer
Software Quality Journal1.700Springer
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