Conference Information
ICVR 2025: International Conference on Virtual Reality
https://www.icvr.org/Submission Date: |
2025-06-05 Extended |
Notification Date: |
2025-06-25 |
Conference Date: |
2025-07-09 |
Location: |
Wageningen, Netherlands |
Years: |
11 |
Viewed: 11799 Tracked: 0 Attend: 0
Call For Papers
As a forum for the knowledge-sharing of cutting-edge advances and developments in Virtual Reality (VR) and related fields, ICVR 2025 will bring together an international community of experts to present the state-of-the-art and the latest research results, future development outlooks, and innovative applications, encompassing not only VR, but also augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), and their cross-cutting areas.
The sponsors and organizers of ICVR 2025 invite submissions of high-quality research papers describing original research and innovation, covering a wide array of topics, including but not limited to the following:
Topic Area #1 - Technologies & Applications
VR, AR, MR, and XR Applications
2D/3D and volumetric display and projection technology
3D authoring
Computer graphics techniques for VR, AR, MR and XR
Immersive 360° video streaming
Immersive analytics and data visualisation
Modeling and simulation techniques in VR, AR, MR, and XR
Multi-user and distributed systems
Multimodal capturing and reconstruction
Scene description and management issues
Software architectures, toolkits, and engineering
Games and storytelling in VR, AR, MR and XR
AI for VR, AR, MR, and XR
Topic Area #2 - Multi-sensory Experiences and Techniques
Audio interfaces, sound rendering, spatialized audio, auditory perception, and psychoacoustics
Embodied agents, virtual humans and avatars
Haptic and tactile interfaces, pseudo haptics, and touch-based UI
Multisensory rendering, registration, and synchronization
Perception, cognition and general effects on psychology and use
Social VR, spatial presence, and agency
Teleoperation and telepresence
Topic Area #3 - Interaction
Affective computing and design
3D user interactions
3DUI metaphors
Collaborative interactions
Ethical and moral issues
Human factors and ergonomics
Locomotion and navigation
Multimodal/cross-modal interaction and perception
Non-visual interfaces (such as olfactory)
Touch, tangible and gesture interfaces
Usage research, evaluation methods and empirical studies
Last updated by Dunn Carl in 2025-05-16
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