会议信息
SETECEC 2026: International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce
https://www.alaipo.com/setecec-2026/conference_SETECEC_2026_info.html
截稿日期:
2026-04-20
通知日期:
会议日期:
2026-05-20
会议地点:
London, UK
届数:
14
浏览: 21851   关注: 6   参加: 4

征稿
The 14th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce" (SETECEC 2026) is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for example.

All contributions –papers, posters, workshops, demos, doctoral consortium, research-in-progress, parallel sessions, and so on, should be of high quality, originality, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order):

    3D Visualization
    Brain-Computer Interfaces
    Business Intelligence Technology
    Children-Computer Interaction
    Cloud Computing
    Collaborative Technologies
    Communicability
    Computational Archaeology
    Computer Animation
    Computer Games Design
    Creative Open Software
    Cross-Cultural Design
    Cultural and Natural Heritage
    Cyber-bullying
    Education and Virtual Agents
    Emerging Technologies
    Ergonomics
    Games Design
    Gardunia Factor in Education
    Holographic Three-dimensional Telepresence
    Intelligent Systems
    Marketing and Commerce Online
    Metaverse
    Mixed / Virtual / Augmented Reality
    New Directions in Social Networks
    New Mass Media
    Scientific Visualization
    Software Engineering

Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included contributions on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Besides, we are working with zero Gardunia Factor. 
最后更新 Dou Sun 在 2025-09-16
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CCF全称影响因子出版商ISSN
SoftwareX2.400Elsevier2352-7110
Automatic Documentation and Mathematical Linguistics0.500Springer0005-1055
cACM Journal on Emerging Technologies in Computing Systems2.100ACM1550-4832
Systems Science & Control EngineeringTaylor & Francis2164-2583
Foundations and Trends in Machine LearningNow Publishers Inc.1935-8237
Nano Energy17.1Elsevier2211-2855
Nano Today10.9Elsevier1748-0132
IEEE Internet Computing Magazine3.700IEEE1089-7801
bHuman–Computer InteractionTaylor & Francis0737-0024